
Black Fury Tribe Gifts
Heightened Senses (1) The Garou may vastly increase his senses for
a short time. This can be formidable in Wolf form. The power lasts until
the Garou changes form. A Wolf Spirit teaches this Gift.
Sense Wyrm (1) The Garou can sense manifestations of the Wyrm in the
nearby area. This Gift involves a mystical sixth sense, not sight nor
smell; although the Garou is likely to say, "This place stinks of the
Wyrm". This Gift is taught by any of Gaia's spirits.
Owl Speech (1) Black Furies may invoke the kinship between their tribe
and the owls of Athena. The Garou may speak to owls. This Gift is common
among the Temple-Keepers of Artemis and the Sistehood. Many of their
Kinfolk share this Gift, and new sisters often receive it as an initiation
Gift. This Gift is taught by Owl Spirits.
Touch of the Muse (3) With this Gift, the Fury invokes the Spirits
of Art and Artifice, allowing her to reduce the difficulty of any Journalism,
Deciet or Seduction. This Gift is taught by a particularly jealous Spirit,
the Muse.
Curse of Aeolus (2) The Garou summons an eerie, chilling fog to shroud
the landscape, unnerving her enemies. The Garou can see through the
fog, but others will have trouble navigating the mists. The Garou can
see normally, but all others have an increased difficulty of Perception
. Additionally the mist is creepy and unnerving to enemies. A Spirit
servant of Aeolus, a Totem Spirit teaches this Gift.
Sense of the Prey (2) The Garou, if he knows anything about his prey
can track it down as quickly as he can walk. This unerring sense of
direction operates anywhere and can be used to track spirits through
the Umbra as well as find beings on the Earth. This Gift is taught by
a Wolf or Dog Spirit. Song of the Siren (3) The Garou can enchant others
with his singing. The Garou must continue to sing uninterrupted. A Swan
Spirit teaches this Gift.
Wings of Pegasus (3) The Garou may sprout majestic wings when in Hispo
form; these allow her to fly. These wings are large and resemble the
feathery wings of the Totem, Pegasus. This Gift is taught by a Spirit
servant of the Totem Pegasus.
Coup De Grace (3) The Garou studies her foe, seeking the best place
to land a devastating blow, and then delivers it. This Gift is taught
by an Owl Spirit.
Visceral Agony (3) The Garou turns her claws into barbed talons dripping
with black venom. Each attack with these claws costs the Garou a Rage
point, these attacks do no extra damage but causempairment that cannot
be overcome. This lasts until the end of the fight/scene. A Pain Spirit
teaches this Gift.
Flames of Hestia (3) The Fury can produce white flames around her
hands. These flames purify whatever they touch, cleansing tainted food
or water. They will also heal damage inflicted by radiation, poison
or disease. The Flames also extra damage to Fomori and Banes in hand-to-hand
combat. This Gift is taught by Spirit Servants of Hestia, a Totem.
Body Wrack (4) The Garou can cause a target to suffer immense pain.
This Gift is taught by a Pain Spirit. Bacchantes' Rage (4) This Gift
can only be used in the wilds. The Garou can channel the destructive
power of the Wyld through her anger. The Garou can choose to spend a
Rage point for each attack she delivers with her claws. This Gift is
taught by a Wyld Spirit.
Wasp Talons (4) The Garou may actually hurl her talons through the
air at her opponents. The Garou makes an attack with her Gaia's Gift
skill as normal and can attack at a distance. The Garou looses her Abysmal
Spines bonus until she has regenerated her claws (effectively, until
the end of the sequence). This Gift is taught is Taught by Wasp Spirit.
The Thousand Forms (5) The Garou can effectively take the form of any
animal between the sizes of a sparrow to a Bison, with all resultant
abilities thereof. This Gift is taught by an Animal Father Incarna avatar.
Wyld Warp (5) The Garou calls out to the Wyld, the primal force of
chaos itself. Success summons one of the great Wyld Spirits, or a number
of lesser ones to the Earth. They (or It) will probably help the Garou,
but nothing is certain about these creatures of chaos. This Gift is
taught by a Wyldling.
Gorgon's Gaze (5) The Garou can effectively turn a target to stone
with her gaze. The Outcome is the number of sequences during which the
target is not able to move or act. The subjects skin takes on the texture
and consistency of rough stone . If the Outcome is twice the targets
Gnosis Stat, then the petrification is permanent. It is possible to
turn this Gift back on to its user; if a mirror can catch the gaze and
reflect it back, then the Garou is affected by her own Gift, using her
own rolls to determine the outcome. This Gift is taught by the Medusae
Totem.
Auspice Gifts
Ahroun Inspiration (1) The other Garou look to the Ahroun for leadership
in combat, the Gift of Inspiration is one reason. The Garou with this
Gift lends new resolve and righteous anger to his brethren. If used
before a battle, the entire pack (other than the Ahroun that uses this
Gift) gain a freebie Fortune point to be used in the coming scrap. Pack
members can only be affected once before a battle. This Gift is taught
by a Lion or Wolf Spirit.
Razor Claws (1) The Garou may hone his claws to razor sharpness. The
Garou scratches his claws over a hard surface such as stone, for the
rest of the fight he gains +1 damage. A Cat or Wolf Spirit teaches this
Gift.
Falling Touch (1) This Gift allows a Garou to sends his foe sprawling
with but a touch. The Garou attacks with Gaia's Gift, if successful
the opponent is sent tumbling, and must spend 2 shots getting up or
fight at -1 from being prone. This Gift is especially useful when fighting
on roofs/ledges/cliff-tops/plane wings (you never know). An Aerial spirit
teaches this Gift.
Sense Silver (2) The Ahroun are the Garou least concerned by humans,
but even the greatest can be brought low by silver weapons. Thus the
Ahroun have learned to sense when they need to be worried. Whenever
the Garou is in the presence of silver, The GM should roll his Gaia's
Gift with a target number set by the Gauntlet. If successful, the Ahroun
senses the silver, if there is an Outcome of 3 or more, he can pinpoint
the silver's location. A Lune teaches this Gift.
Spirit of the Fray (2) The Ahroun may elect to go first in any given
sequence, this is decided after Initiative is rolled but before the
first attack is dealt with. The Ahroun gains 1 more than the highest
Initiative as his score. If more than one Ahroun is in a battle it may
start an escalating Initiative war, players can spend as much Rage as
they want. A Cat Spirit teaches this Gift.
True Fear (2) The Ahroun can display the true extent of his power,
scaring one chosen foe into quiescence. The Garou rolls his Gaia's Gift
against the Willpower of the foe and the Outcome /3 are removed from
his Initiative Score. A Fear Spirit teaches this Gift.
Heart of Fury (3) The Garou is able to tap in to the fury that Gaia
feels at her rape by the minions of the Wyrm and is able to replenish
his holy and righteous anger. The Garou rolls his Gaia's Gift against
the Gauntlet, if successful he replenishes his Rage points to full.
A Spirit servant of Gaia teaches this Gift.
Silver Claws (3) The Garou can turn his claws to razor sharp silver.
This does an extra +4 damage in combat, and the Garou gains 1 Rage point
per Sequence due to the searing pain. The Gift costs a Gnosis point
a sequence to maintain, furthermore the Garou suffers a -1 impairment
to non combat actions while the silver claws are manifest. A Lune teaches
this Gift.
Clenched Jaw (4) The Garou's Jaw can become a grip of steel, clamping
down on a foe and not releasing it until the Garou chooses. The Garou
bites using his Gaia's Gift skill and locks his jaw. On each resulting
action he does an extra 4 points of damage (not reduced by toughness).
The individual bitten can attempt to break free by making a Strength
roll with a target number of The Biter's Strength plus the total of
the non-reduced damage. The unfortunate subject of this gift also suffers
a -1 to his AV and all actions cost an extra shot to perform. A Wolf
Spirit teaches this Gift.
Stoking Furies Furnace (4) The Garou is especially connected to his
inner fury. The Garou regains one Rage point for each five points of
damage that he takes. A Wolverine Spirit teaches this Gift.
Kiss of Helios (5) The Garou becomes immune to the effects of fire,
although napalm and gas fires can still harm him. Additionally, the
Garou can ignite small parts of his body (this has no other effect than
light his way and look cool... err... hot). The Garou is immune to the
effects of fire and damage from gas fires or napalm attacks are halved
(before Toughness). The effect lasts for one Fight, scene or whatever.
Fire Elementals teach this Gift.