Black Fury Tribe Gifts

Heightened Senses (1) The Garou may vastly increase his senses for a short time. This can be formidable in Wolf form. The power lasts until the Garou changes form. A Wolf Spirit teaches this Gift.

Sense Wyrm (1) The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sixth sense, not sight nor smell; although the Garou is likely to say, "This place stinks of the Wyrm". This Gift is taught by any of Gaia's spirits.

Owl Speech (1) Black Furies may invoke the kinship between their tribe and the owls of Athena. The Garou may speak to owls. This Gift is common among the Temple-Keepers of Artemis and the Sistehood. Many of their Kinfolk share this Gift, and new sisters often receive it as an initiation Gift. This Gift is taught by Owl Spirits.

Touch of the Muse (3) With this Gift, the Fury invokes the Spirits of Art and Artifice, allowing her to reduce the difficulty of any Journalism, Deciet or Seduction. This Gift is taught by a particularly jealous Spirit, the Muse.

Curse of Aeolus (2) The Garou summons an eerie, chilling fog to shroud the landscape, unnerving her enemies. The Garou can see through the fog, but others will have trouble navigating the mists. The Garou can see normally, but all others have an increased difficulty of Perception . Additionally the mist is creepy and unnerving to enemies. A Spirit servant of Aeolus, a Totem Spirit teaches this Gift.

Sense of the Prey (2) The Garou, if he knows anything about his prey can track it down as quickly as he can walk. This unerring sense of direction operates anywhere and can be used to track spirits through the Umbra as well as find beings on the Earth. This Gift is taught by a Wolf or Dog Spirit. Song of the Siren (3) The Garou can enchant others with his singing. The Garou must continue to sing uninterrupted. A Swan Spirit teaches this Gift.

Wings of Pegasus (3) The Garou may sprout majestic wings when in Hispo form; these allow her to fly. These wings are large and resemble the feathery wings of the Totem, Pegasus. This Gift is taught by a Spirit servant of the Totem Pegasus.

Coup De Grace (3) The Garou studies her foe, seeking the best place to land a devastating blow, and then delivers it. This Gift is taught by an Owl Spirit.

Visceral Agony (3) The Garou turns her claws into barbed talons dripping with black venom. Each attack with these claws costs the Garou a Rage point, these attacks do no extra damage but causempairment that cannot be overcome. This lasts until the end of the fight/scene. A Pain Spirit teaches this Gift.

Flames of Hestia (3) The Fury can produce white flames around her hands. These flames purify whatever they touch, cleansing tainted food or water. They will also heal damage inflicted by radiation, poison or disease. The Flames also extra damage to Fomori and Banes in hand-to-hand combat. This Gift is taught by Spirit Servants of Hestia, a Totem.

Body Wrack (4) The Garou can cause a target to suffer immense pain. This Gift is taught by a Pain Spirit. Bacchantes' Rage (4) This Gift can only be used in the wilds. The Garou can channel the destructive power of the Wyld through her anger. The Garou can choose to spend a Rage point for each attack she delivers with her claws. This Gift is taught by a Wyld Spirit.

Wasp Talons (4) The Garou may actually hurl her talons through the air at her opponents. The Garou makes an attack with her Gaia's Gift skill as normal and can attack at a distance. The Garou looses her Abysmal Spines bonus until she has regenerated her claws (effectively, until the end of the sequence). This Gift is taught is Taught by Wasp Spirit.

The Thousand Forms (5) The Garou can effectively take the form of any animal between the sizes of a sparrow to a Bison, with all resultant abilities thereof. This Gift is taught by an Animal Father Incarna avatar.

Wyld Warp (5) The Garou calls out to the Wyld, the primal force of chaos itself. Success summons one of the great Wyld Spirits, or a number of lesser ones to the Earth. They (or It) will probably help the Garou, but nothing is certain about these creatures of chaos. This Gift is taught by a Wyldling.

Gorgon's Gaze (5) The Garou can effectively turn a target to stone with her gaze. The Outcome is the number of sequences during which the target is not able to move or act. The subjects skin takes on the texture and consistency of rough stone . If the Outcome is twice the targets Gnosis Stat, then the petrification is permanent. It is possible to turn this Gift back on to its user; if a mirror can catch the gaze and reflect it back, then the Garou is affected by her own Gift, using her own rolls to determine the outcome. This Gift is taught by the Medusae Totem.

Auspice Gifts

Ahroun Inspiration (1) The other Garou look to the Ahroun for leadership in combat, the Gift of Inspiration is one reason. The Garou with this Gift lends new resolve and righteous anger to his brethren. If used before a battle, the entire pack (other than the Ahroun that uses this Gift) gain a freebie Fortune point to be used in the coming scrap. Pack members can only be affected once before a battle. This Gift is taught by a Lion or Wolf Spirit.

Razor Claws (1) The Garou may hone his claws to razor sharpness. The Garou scratches his claws over a hard surface such as stone, for the rest of the fight he gains +1 damage. A Cat or Wolf Spirit teaches this Gift.

Falling Touch (1) This Gift allows a Garou to sends his foe sprawling with but a touch. The Garou attacks with Gaia's Gift, if successful the opponent is sent tumbling, and must spend 2 shots getting up or fight at -1 from being prone. This Gift is especially useful when fighting on roofs/ledges/cliff-tops/plane wings (you never know). An Aerial spirit teaches this Gift.

Sense Silver (2) The Ahroun are the Garou least concerned by humans, but even the greatest can be brought low by silver weapons. Thus the Ahroun have learned to sense when they need to be worried. Whenever the Garou is in the presence of silver, The GM should roll his Gaia's Gift with a target number set by the Gauntlet. If successful, the Ahroun senses the silver, if there is an Outcome of 3 or more, he can pinpoint the silver's location. A Lune teaches this Gift.

Spirit of the Fray (2) The Ahroun may elect to go first in any given sequence, this is decided after Initiative is rolled but before the first attack is dealt with. The Ahroun gains 1 more than the highest Initiative as his score. If more than one Ahroun is in a battle it may start an escalating Initiative war, players can spend as much Rage as they want. A Cat Spirit teaches this Gift.

True Fear (2) The Ahroun can display the true extent of his power, scaring one chosen foe into quiescence. The Garou rolls his Gaia's Gift against the Willpower of the foe and the Outcome /3 are removed from his Initiative Score. A Fear Spirit teaches this Gift.

Heart of Fury (3) The Garou is able to tap in to the fury that Gaia feels at her rape by the minions of the Wyrm and is able to replenish his holy and righteous anger. The Garou rolls his Gaia's Gift against the Gauntlet, if successful he replenishes his Rage points to full. A Spirit servant of Gaia teaches this Gift.

Silver Claws (3) The Garou can turn his claws to razor sharp silver. This does an extra +4 damage in combat, and the Garou gains 1 Rage point per Sequence due to the searing pain. The Gift costs a Gnosis point a sequence to maintain, furthermore the Garou suffers a -1 impairment to non combat actions while the silver claws are manifest. A Lune teaches this Gift.

Clenched Jaw (4) The Garou's Jaw can become a grip of steel, clamping down on a foe and not releasing it until the Garou chooses. The Garou bites using his Gaia's Gift skill and locks his jaw. On each resulting action he does an extra 4 points of damage (not reduced by toughness). The individual bitten can attempt to break free by making a Strength roll with a target number of The Biter's Strength plus the total of the non-reduced damage. The unfortunate subject of this gift also suffers a -1 to his AV and all actions cost an extra shot to perform. A Wolf Spirit teaches this Gift.

Stoking Furies Furnace (4) The Garou is especially connected to his inner fury. The Garou regains one Rage point for each five points of damage that he takes. A Wolverine Spirit teaches this Gift.

Kiss of Helios (5) The Garou becomes immune to the effects of fire, although napalm and gas fires can still harm him. Additionally, the Garou can ignite small parts of his body (this has no other effect than light his way and look cool... err... hot). The Garou is immune to the effects of fire and damage from gas fires or napalm attacks are halved (before Toughness). The effect lasts for one Fight, scene or whatever. Fire Elementals teach this Gift.