In the Interest of Fair Play, and for those New to this Realm... a few Suggestions...
A battle should be imaginative and creative and should *not* be over in a few posts. In order to experience the true thrill of Adventure one must give the other a chance to respond as the scene progresses, and one should also acknowledge posts made by others! (Stomping in, lopping off another's head, and dashing back out all in one OR two posts is not what we seek here, nor is ignoring the fact that ones head has just been lopped off!) An attack should be made in stages, over several
posts whenever possible, to allow others to react, and the suspense to build! We have no rule that states one must attack in 3 posts or more, but in the name of honor and in the spirit of true adventure, it's more sporting to break up the movements into several posts. Use common sense as your guide, if it's something that can't be done in a few seconds, then take longer than a few seconds to *do* it... its far more exciting to enteract with with your opponent than to make three fast posts and end the play...but Beware!... Assassins are rarely ones of honor!!
It's vital to the atmosphere and the games themselves to stay "in character" during play but communication behind the scenes is encouraged! Disagreements can often be solved before they happen. There is no right or wrong way to run a storyline. some choose to convey a vague storyline to the player involved, while others prefer for nothing to be revealed. The way play is handled is as individual as the characters themselves. Please use the mailroom or whispers when needed to discuss possible conflicts. Non-citizens should send an email address to the other parties involved. New players might consider posting on the elfcork or the ooccork requesting guidance from an experienced player, perhaps as a mentor of sorts? most players will respect an OOC (Out of Character) request. If they refuse, then use your imagination and *find* a way out. This is Beware... and *anything* is possible!
We have a fully functioning dungeon, as well as a proving ground at the arena... and stocks and a whipping post. There are MANY ways to punish without the death one might cry out for! A public branding? A flogging? Tar and feathers? Cut off a finger? Perhaps even, castration? Ohhhhhh... the list is endless. No kill merely means.."no kill." There are worse fates than death!
Be cautious in those you choose to befriend, as thingsare not always as they seem. Danger lurks where you may least expect it, and you're *only* salvation... your own imagination! Good and Evil are two sides of the same coin, both are needed facets in High Adventure, if there is to be REAL drama and spice here! Heed this Warning... do *not* ignore the Dangers Present!!!... Trust none unknown to You... Use caution in all your affairs.
Ladies may be abducted here... locked away in the tower or carried away by maurading raiders. If her Master/Man/Companion is here to defend her... so be it... if not she should defend herself as best she can... But by writing... fairly!... if she can not secure her release or escape, then His recourse is to seek her... aid in her escape... challenge her abductor... or revenge himself against the "spoiler" of her honor.
These are, of course. just suggestions. We must break free of the old ideas... many bd/sm rooms demand polite interaction. We also seek Honor... but more... much more here! Talk with your lover in private... decide how you will handle an attack, or abduction... let these things happen... and go with the excitement of the scene... it is not a threat to the RT affection that some of us have for our companions... it is a way to experience adventure... and thrills... let your hair down! Have fun and let the games begin!!