Habitat: Her #r-sieges(home), located between the Dark Forest and Enchanted Woods. It is a very busy healing shop

Height:
5'6

Weight:
At a glance, 115lbs In truth, 248lbs

Eyes: Silver

Skin: Deeply tanned




General Description:
She appears to be a girl in her late teens or early twenties, usually wearing an cloak of Elvish make. It can blend seamlessly with the shadows, or make her virtually vanish into the forests she calls home. Her hair is the color of fire. Tattooes cover over a third of her toned body, though many only see those on her face and hands. The inside of her left wrist bears a strange symbol, more branded than tattooed. The mark on the back of her right hand identifies the girl as an elven ranger.
Her voice is tinged with the High Elf drawl, though in times of extreme stress, it melts into a much older, well hidden accent.
If you get close enough, the long healed scars across her tattooed cheek become visible. Three slashmark marrings as faint as smoke are nearly hidden by the strange, symbolic designs.




Weapons:
At a glance, only one dagger is apparent. Tucked on the right side of her belt. It becomes visible when the Elven cloak parts as she moves. Spring triggered wrist sheaths carry a blade of silver and one of lead. The slightest flicker of her finger can sling each dagger into her palm almost like magic. At the small of her back is a drow made crossbow. Holstered securly, it is loaded with either a green fletched bolt (sleep dart) or a red fletched bolt (neurotoxin) Her aim is better than any human, because her sight and reflexes are far beyond the scope of man. Occasionally a glimps of a gold hilted bolo is also caught, sheathed at her thigh. Depending upon personal circumstances, the ranger also carries a dagger in each boot, a spine sheathed bastard sword, and no more than seven vials of magefire.






Nature: She was an experiment. One created by the off-shoot Order of Hermes, later called Order of the Burning Moon. After the assassination of Salot, Salubri, some that remained human decided that there should be a form of balance. A prophecy was created, fabricated. Placed so that a child would be born.. One to kill the evil Tremere. They created Siege as a self full-filling dream, made in a lab, not born. Over a thousand different blood lines went into her body, making her stronger, smarter, better, allowing her molecular control of every cell. Too much control to actually shape shift. (This would take subconscious control, a natural ability. Her control is total conscious) she can, however manipulate her body on a small scale. Improving blood flow, muscles coordination, balance as well as change her scent to blend in or mimic other beings. For so many years, the girl played their game and danced to the tune of her Order, raised in a temple by priests, believing her cause just. Everyone grows up, leaves home and eventually, the Order of the Burning Moon asked too much. Other students were created and trained, each deadly assassins by the age of thirteen. The most talented, next to her, was a boy named Daniel. They were fierce competitors both in the field and in the classroom, but best of friends, and as they grew up, eventually lovers. Her final assignment and his, was to target each other. The winner would be the One, the child whom would later fulfill the prophecy. Daniel was stronger, though not as fast. But his ambition was far greater. Had Siege not defended herself, it would be her body cooling on the stone floor of the temple. Daniel’s death stained her hands and mind. It was that day she refused the Order. They branded her, hunted her. Too distraught from the battle, and too injured from being disavowed, the girl ran, sneaking through a Plane Gateway to escape. It brought her to a strange realm called Beware. No longer a vampire hunter, she became just another girl trying to make a living as a ranger. Because of her non-native state, Siege has a sever "allergy" to magic. Body unable to control the free-flowing cells and molecules found in it, enchantment causes a "short circuit" to take place, super heating her from the inside out. It causes sever internal damage and external, in some cases. She has managed to survive in this land thus far by avoiding magic, running from it.. and a little at a time building small immunities to it.(Note. “Magic and enchantments exclude natural abilities, i.e. shape shifting, natural shadow magic, elven healing and anything basically your character is born with, within reason. Some exceptions apply. When in doubt, ask) All the girl wanted was to live in peace, away from everyone, doing her duty as a ranger. She spent nearly five years living and training with the High Elves. One of those years was with the weapons master, Rain, who found her her totally blind, and taught her to fight as such. Time passed. The girl just wanted to forget her past and live in the wilds. Even those dreams die. A stranger by the name of Marcus Corvinus bit her. Embraced her. Killed her. Siege is an Abomination, tainted with the Corvinus virus. The easiest conception of such is half werewolf, half vampire. In the end, Siege became a vessle of too much power. Too much energy. She began pushing herself in dangerous ways. A Gateway in the Enchanted Forest allows her to travel between planes. The God Realms. There, the girl takes on a new identity, a new name. Face and features hidden, she has grown addicted to the ultimate hunt. Killing Gods

Natural abilities: Molecular Control- Molecular control allows Siege to make small changes to her body almost instantly. It can be something so subtle as elevating her body tempature, to something as notable as changing the shape and size of her pupils.
Antivenom/antitoxin Production- Being able to manipulate her body on such a level gives her certain healing abilities such as tasting the blood of another (and thereby learning it’s DNA) while a poison flows through their veins. From that, she can order her own antibodies to make a natural defense against it. This grants her immunity to it and if she shares her blood with the other, they will also get this benefit.
Enhanced Healing-(non magical wounds) Healing abrasions and bruises is a simple matter of forcing cells to the injured area and closing the wound. She can also reroute blood from a laceration to effectively stop the bleeding. Temporarily deadening nerves near a hurt area gives her body a feeling of “painlessness” which allows her to continue on in combat, unhindered.

Abomination:


Vampyric Abilities/Flaws
Day Walker- Siege is a day walker, both through the Corvinus blood line and through her own built immunity to the sun. She does still burn easily, despite her dark complexion and being that her eyes are a pale silver, they take longer than normal to adjust to bright flairs. This moment of adjustment is a flaw and will be treated as such.
Shadow Powers- None. Although the Corvinus line was talented weavers, Siege has no abilities with the dark magic, except for Shadow Walking once per moon. It is stumbling, and uncoordinated. However, those that can control shadows will find that they usually don’t have any effect on Siege. Most pass harmlessly right through her flesh (see below)
Blood Lust-None. Siege cannot drink blood like a normal vampire. Marcus wanted to insure her undying loyalty and in effected changed her body so that it would treat all blood but his (and of course her own) as a poison after ten minutes in her system. Enhanced Healing (non magical wounds) See above.
Holy Items- Siege was once a priestess. Holy items, including those found in the new, Christian faith have no power over her one way or another. However she does find the artwork of the bleeding, dying, Jesus Christ rather creepy. Why would any cult want to immortalize their leader in the moment of his painful death? It must be a human thing.
Holy Power-Holy power is treated as any magical infliction x2.

Were Abilities/Flaws:

Umbral- None. She cannot Side Step without training, though spending time in the Umbra is no longer physically painful. Most shadow magic passes harmlessly through her because her body recognizes it as trying to Side Step. This neither helps, nor hinders her.
Battle Frenzy- Siege is known for having a nasty temper. When, for whatever the vampire side is neutralized, this becomes even worse. The vampire side is analytical, level. The werewolf blood causes her to be very, very temperamental, territorial and rather violent, especially if she hasn’t had coffee in the mornings. The vampire side is cold blooded. The werewolf side is hot blooded. Between the two she finds a place of balance, though certain things will defiantly set her off. The smell of blood is NOT one of them.
Shape Shift-None. Siege has a beast but it is locked inside her. Due to her natural abilities, she cannot shape shift. This pent up rage manifests itself in other ways.
Silver Sensitivity-None, as long as the vampyric side is not neutralized. If it is, then silver will affect her just like a normal garou.
Lunar Sensitivity-Siege becomes slightly more temperamental during certain phases of the moon.
Enhanced Healing(non magical wounds)- See above

The Blood of Lucifer - Some things don't just go away. Once you drink the blood of the divine, it stays for ever