There are those that know the path and those that walk it. That's DREADNAUGHT. He is one of those rough riders without a horse that you definately want at your back.

-Damson

"Salvation through duty. My word is always my bond."

-DREADNAUGHT

Weapons

Luxidrian, the Wrath of Light
(Great Sword, Holy Avenger)

In june of the year 2003 the legendary blade known as Excalibur rose from the lake of Beware once agin to choose a new weilder. The sword called to DREADNAUGHT, and the then cleric recived the blade. At the time he was a cleric, but upon takeing up the blade the gods that he served deemed him too powerfull, and so they stripped him of his clerical magics and molded him anew into the Paladin that he is today. However, he no longer weilds the sword. Now, he carries the warblade Luxidrian- the Wrath of Light
Luxidrian is an extreamly powerfull sword of the heavens, passed down from hand to hand through generations of war angels. It appears as a long, forked sword with deep ripples of light. It's hilt is decoratively designed with the statue of a war angel, the wings forming the cross priece.
Powers of Luxidrian: The blade projects an aura which demoralises evil creaturs, and rallies followers of good. Servants of the Light find their prowess, both physical and mental augmented by being in the same area as the sword. The sword cannot be broken, produces a sickening effect in the evil creaturs it strikes, and penetrates armors (non magical and minimaly magical) like cloth. It also cannot be separated from DREADNAUGHT.

Besides Luxidrian DREADNAUGHT also carries a varity of weapons, depending on his mood. He has been known to use mauls, chain mauls, war hammers and most reacently a morning star. He also has comand of Holy Light to use an an offensive weapon, but he may only use it against evil creatures.

Ice Sheild

(Full plate mail, magical)
The armor know as the Ice Sheild is also very strong. It is deep blue, trimmed with gold, and engraved with many magical runes. It not only protects from many physical attacks, but also lessens the effects of offensive magical spells cast against DREADNAUGHT. It can also appear and disappear at the will of DREADNAUGHT.

Immunities/ Vulnerabilities

Immune to: Holy powers, disease and poison (Paladin ability).

Not Immune To: Anything else
(Blades, blunt weapons, fire, water, earth, air, heat, explosions, arrows, psionics, dark powers, drugs, crushing, cold, acid, crossbows, peircing, ect. ect. ect.)

"Cleric, Paladin, He's still a Homid. He'll die like one."

-Grazka Kildaris

"To underestimate me is to play into my hands. Ask others who have, you'll find them in the boneyard."

-DREADNAUGHT