Imperial March

History:The Son Of Madjerik the Unseelie Lord and The Gobliness Rakmorshaga, He Has journeyed to Scotland as part of a Vision Quest of sorts to find His place in the world. After seeing the constant Invasions, He journeyed to beware and returned with a troop of Goblins to assist Him in protecting the realm. Since then a small group of Goblinoids Decided to no longer Follow His father. At His Young age They asked Him to lead them due to His closer ties to His heritage and they have moved to The Goblin Tribal lands between the borders of Beware and Scotland.




He has now taken a mate named kaji@soi who was His second in command. Since then Scotland has fallen to it's enemies the Vikings. However the people decided to return but Dhrorno was no Longer needed. He has returned to spending time in Beware, Only this time guided by the Primal spirit named Wolf, and His Great Uncle the Dark God of the Goblins Maglubiyet. Remaining loyal to His tribe, He is seeking to build up the Tribal lands as well as any new allies He may gain.



Since His return to beware, His Uncle Maglubiyet was slain by the foul creature called the Unmaker, an evil doppelganger of His father brought to this dimension by the sorcerress named black~rose@soi.(She claims it was an accident Honest). To prevent His father from Fighting and losing to the Unmaker, Dhrorno trapped the Evil Imposter, and slew Him with the help of His forces. This act has sparked alot of personal growth for Dhrorno giving Him a better grasp of His fighting and Magical skills. The Death of the Forest Lord crYme, Had struck Dhrorno In a fashion Unknown, Inspite of the presence of Maglubiyet's blessings, He has since decided to follow the course of the Light (Or the Closest Goblin proximation).

Stats Used is from the Big Eyes, Small Mouth D20 System Published by the Guardians of Order, The Game can be Downloaded For Free or Ordered Here

Alignment:Lawful Good

Description:Dhrorno El Madjerik Is a Massively built Goblinoid standing at 5'9" weight about 250 lbs. of solid Muscle. He has a long Mane of Pinkish red hair with One pink colored eye and One Orange colored with needle sharp teeth. His current age is 13 yrs old. (Twenty by Human reckoning due to the fact Goblinoids have shorter Childhoods than Humans. Reaching Maturity at age ten.)

Class/Race:: Class: MagiKnight(12)-Adventurer (Favored Class)(9) Race:Goblinoid-Male (Ravensmoore 4th Generation)

Attributes: (D+D 3e)Str:18 (26 with Guantlets), Dex:17, Con:12, Int:15, Wis:17, Cha:15, Hit Points: 87, Energy Points: 118, AC: +16 (26)

Special abilities:He Has The Dark Vision of The Goblins along with His latent talents From His father to wield Magical energies. Dhrorno can be trained in their use provided His teacher is patient.Like Most Goblinoids, He has the Native skill of Move silently at +4.

As A RavensMoore: Dhrorno has the Following Attirbutes:

Ages Slow (Dhrorno can expect to Live a few Hundred years due to His family's Longevity. It is quite possible for Dhrorno to Not age at all (Given enough experience)

Dimension Hop: This allows Dhrorno to Enter the Umbra and use it to travel.

Wealth: Dhrorno Inherited a Shit load of Money from Madjerik, Enough for Him to Live comfortably, Dhrorno primarily uses this Money to Make invetments for His tribe.

Well Hung: Dhrorno is extremely well endowed (18" Cock) Apparently this is More of a quirk in His genes

Organizatrional Ties: Family: Dhrorno can call upon the Family and their organizations, Houses, Groups for assisatance should He need it

Languages: Dhrorno Speaks Common (With a Horrible Goblin accent that He cannot shake No matter How Hard He works), Goblin (Native Tongue), Worg (Also Called Wolvish) UnderCommon, Japanese, Draconic, And Irish Gaelic. If He comes across an unfamiliar Language, He uses His tongues spell.

As a Magi-Knight:Dynamic Sorcery: Allows Dhrorno to cast any Arcane Spell Up to 4th Level, as long as He has energy for them. His Spells are based on Wisdom

Speed: This allows Dhrorno to Run at 50 mph..(+2 to Initiative)

Massive Damage: Dhrorno Does +2 Damage with any Sword in His hands. Aura of Command:With His class Ability, The Armor of Destiny, and Erm Pohk's Banner, Dhrorno Can command roughly 200-1000 Goblinoids)

Jumping: This ability Give Dhrorno a bonus of +20 to His Jumping Skill

Feats: Improved Initiative, Blind Fighting, Light/Medium Armor Proficiencies, Dodge (+1 AC Vs. One Opponent), Whirlwind Attack, Mounted Attack

Special Items/Gifts/Weapons:

Weapons: Dhrorno Previously wielded a Large Orcish weapon called the Baat-Leth (Yes the Same weapons the Klingons Use, I think it is so Fucking Cool), specially Made for His strength and size However, It was destroyed in a battle with a creature called a greater Salamander. He was then Given a silver Battle-Axe by His Uncle Maglubiyet, Which Had to give back with the return of Maglubiyet tot he Mortal plane. He Now wields a NEW Baat-Leth, forged by His brother In-Law; Jerome Destine Which Functions In Dhrorno's Hands as a Mighty Cleaving/Lawful Weapon +3to Hit, +4Damage. (A baat-leth is treated as a Orcish War Axe(D+D3E) In terms of It's stats. And can parry(block) blows.)

He also wields a Longsword Named Purpose: Purpose is an Enchanted Long Sword (Item of Power:2) With the Following abilities: Special Attack:2: (+4 to Hit, 2d8+ Strength Damage, 2x Damage Vs. Evil, Toxic: Usable only on Sentient Creatures (Automatons and Inanimate objects are Unaffected,). Detectable with Detect Magic, Detct Good, And Detect Law, Affects Incorporeal Creatures, Blinds for 2 of Dhrorno's posts of Combat. It confers the Following languages: Celestial, Infernal, Abyssal, UnderCommon, and can Only be wielded by Lawful Good Goblinoids.

But seems to be Hung up on What the Users purpose for using it. Once the blade is picked up by a new owner the sword will then ask what is the wielders purpose In life...If there is no answer..well...Things may get ugly.

The Armor of Destiny: another gift from the gods during His death and Journey through the Guantlet of Archeron to return. The Armor is a Brestplate with the following Abilities: Partial Armor: DR: 4 Optimized against Lightning Attacks (DR:8), Aura of Command:+3 (Adds to Class Ability), Divine Relationship: Allows Dhrorno 1 re rolled action pergame.

Jumok's Shield: an ancient relic of one of the greatest Greensin Military Minds. It radiates a Strong Magical Aura. It Confers: +3 Saving Throw vs. Cold Attack/Spells. Mind Shield: +6 vs. Will Saves vs. Mental Invasion, Force Field: Blocks Incorporeal Creatures, Regenerate, Acts as a Shield Only,(10 DR)(total DR: 14)

Bhaghtruu's Guantlets: These were found by accident while watching two Dragons looking for Dragon's Bane. They act as a Belt of Giant Strength adding +8 to his strength. They seem also to be blessed by Gruumsh the God Of Orcs in an Unknown Fashion.

Yurk-Chak's Boots: These Boots are enchanted to Fly approximately 3 yards off the ground, at a speed of 50 mph (90' round), And increases His Jumping by another +20 (Total of 40)

Redcap's Torc: the Fourth of the Treasures of the Great Green-skin Chiefs. The Torc is a blackish-green Metal clasped by two blood red jewels engraved with alien runes. the Gems are enchanted Like the Gem of Brightness, and is capable of shedding a pale light about 10' long, it can also create a blinding Light extending 50' in length and is 1' in diameter. targets struck by the Light are blinded for four posts of combat.

Erm-Pohk's Banner:This is the Fifth and final treasure of the great green-skin Chiefs. This Massive Banner hangs High on the Roof of the city of Fenris, It creates a massive fortress similar to the Mordekainen's Marvelous mansion, and also serves as a Horn of the Goblinoids, Drawing Green-Skins from where ever they may be and compells them to come to Fenris. Dhrorno is Not able to controll the Goblinoids who come, but it is regarded as a "Holy" relic to them. (Which Suggests that It May have an origin in the outer planes.)

What Dhrorno does not Know is that he currently Rides a snow white Dire WOlf who is actually a "Celestial" creature, who will follow HIm as Long as he serves the Light. She is the Daughter of the Great Wolf Spirit and will subtily work to guide Dhrorno in what He should do. "Snow" as She is called, will Not speak Nor give any clue that she is anything other than your average, Run of the Mill Dire Wolf. She is fierce in combat, but will only use her Divine abilities if Dhrorno is in Severe Danger.



Drawbacks: Dhrorno is young and Headstrong with a nasty temper if provoked, He is impulsive Like His people, but is very Chivalrous in His dealings with His opponent and His friends. Dhrorno is also not aware of this but He also is a Wierdness magnet; attracting the Odd, Bizzarre and down right strange. The Only talking dog in scotland May stop by and have a chat. Demons Might Invite Him to tea and Angels Might decide he is interesting to play pranks on you get the idea. He is also Under a Gesa (A Magically imposed taboo) Forbidding Him to use His magical abilities within scotlands borders. This gesa was imposed by Aengus Macgarren and May only be lifted by Him. He is also Allergic to Horses, and Thus does not ride them. He also is only attracted to Goblinoid females. (More like He is not attracted to Humans, He likes them Just Doesnt want to Fuck Em.)