Cards with a * beside them are not yet crafted/learned
(The cards are next to indesctructible...And if taken from his personage will return almost immediately.)
((DISCLAIMER: The cards used by Alexander are not supposed to be a real Tarot Deck. It is simply a deviation for a fun twist on things


Major Arcana

The Fool - Creates within one flights of fancy as cares and worries are stripped away from them.
The High Priestess - Cancel Magick
The Magician - Summon illusion
The Empress - Scream of the Banshee
The Emperor - Summon Swarm*
The Hierophant - Detect/Read magick and its intent*
The Lovers - His soul is bonded with another...He, the dominant one...Creating within each the ability to sense the other from vast distances..To know when each might be in danger, hurt, etc...He can only be bonded to one person or entity at a time.
The Chariot - Spirit Sense (Alexander can touch an object or enter a house and read the psychic residue to gain a sense of history for the item or place.*
Justice - One is forced to hold themselve accountable for their actions in life and more importantly missed opportunities. A dark life and the "victim" is drawn to actions of good for a period of no less than a day and no more than a week. If a life of good was led than they are forced into negative actions for no less than a day and no more than a week.
The Shaman - Pestilence*
Wheel of Fortune - Roll die 1)Damage is nullified 2)damage is taken by attacker 3)Damage is taken normally 4)Damage is double 5) Damage is returned to attacker doubly 6) damage is transferred to healing energy*
Strength - Prismatic Wall*
The Hanged Man - Force one into a committed choice*
Death - Touch of Death*
Temperance - Subject's emotions are dulled to the point of apathy*
The Devil - Summoned Hydra*
The Tower - Destruction, target piece of armor or weapon is sundered*
The Star - Silence*
The Moon - Mass Fear*
The Sun - Blazing rays of sunlight*
Judgement - Judgment of the soul...Positives outweight the negatives...Healing...Negatives outweight the positives...Harm
The World - Plane Shift*

Minor Arcana

Swords
1-10 Summoned Swords which can either be offensive or defensive. The number of swords summoned dictated by the card.

Prince of Swords- Summoned Air Elemental
Queen of Swords - Lightning*
King of Swords - Tornado*

Pentagrams

Ace of Pentagrams - Stone Skin
Two of Pentagrams - Summoned Shield to protect from physical attack
Three of Pentagrams - Summoned shield to protect from magickal attack
Four of Pentagrams - Suit of armor and shield formed from dragon scales which offers resistance to both phsycial and magickal assaults...While the armor is worn his access to the cards is shut off until he learns the entire deck.*
Five of Pentagrams - Protection from airborne toxins
Six of Pentagrams - Banish creature
Seven of Pentagrams - Deflect magickal attack
Eight of Pentagrams - Juxtapose (Switches physical locations with someone else in sight range)
Nine of Pentagrams - Imprison target
Ten of Pentragram - Imprison Target and carry elsewhere
Prince of Pentagrams - Summon earth Elemental
Queen of Pentagrams - Earth Quake*
King of Pentagrams - Meteor Storm*

Cups

Ace of Cups - Staunch Bleeding
Two of Cups - Minor Healing
Three of Cups - Cure Disease
Four of Cups - Healing
Five of Cups - Cure Poison
Six of Cups - Mend Bone
Seven of Cups - Greater Healing
Eight of Cups - Regeneration
Nine of Cups - Sustenance
Ten of Cups - Reincarnation
Prince of Cups - Summon Water Elemental
Queen of Cups - Tsunami
King of Cups - Hurricaine

Wands

Ace of Wands - Awe
Two of Wands - Lust
Three of Wands - Obssession
Four of Wands - Decieve
Five of Wands - Fear
Six of Wands - Adorance
Seven of Wands - Majesty
Eight of Wands - Submission
Nine of Wands - Frenzy
Ten of Wands - Chaos
Prince of Wands - Summon Fire Elemental
Queen of Wands - Hellfire*
King of Wands - Firestorm*

Strength~ Diluted super human strength passed down to him by his father.

Healing~ Accelerated healing of physical wounds due to his demonic heritage.


TRIPLES with EMMA