Cards with a * beside them are not yet crafted/learned (The cards are next to indesctructible...And if taken from his personage will return almost immediately.) ((DISCLAIMER: The cards used by Alexander are not supposed to be a real Tarot Deck. It is simply a deviation for a fun twist on things Major Arcana The Fool - Creates within one flights of fancy as cares and worries are stripped away from them. The High Priestess - Cancel Magick The Magician - Summon illusion The Empress - Scream of the Banshee The Emperor - Summon Swarm* The Hierophant - Detect/Read magick and its intent* The Lovers - His soul is bonded with another...He, the dominant one...Creating within each the ability to sense the other from vast distances..To know when each might be in danger, hurt, etc...He can only be bonded to one person or entity at a time. The Chariot - Spirit Sense (Alexander can touch an object or enter a house and read the psychic residue to gain a sense of history for the item or place.* Justice - One is forced to hold themselve accountable for their actions in life and more importantly missed opportunities. A dark life and the "victim" is drawn to actions of good for a period of no less than a day and no more than a week. If a life of good was led than they are forced into negative actions for no less than a day and no more than a week. The Shaman - Pestilence* Wheel of Fortune - Roll die 1)Damage is nullified 2)damage is taken by attacker 3)Damage is taken normally 4)Damage is double 5) Damage is returned to attacker doubly 6) damage is transferred to healing energy* Strength - Prismatic Wall* The Hanged Man - Force one into a committed choice* Death - Touch of Death* Temperance - Subject's emotions are dulled to the point of apathy* The Devil - Summoned Hydra* The Tower - Destruction, target piece of armor or weapon is sundered* The Star - Silence* The Moon - Mass Fear* The Sun - Blazing rays of sunlight* Judgement - Judgment of the soul...Positives outweight the negatives...Healing...Negatives outweight the positives...Harm The World - Plane Shift* Minor Arcana Swords 1-10 Summoned Swords which can either be offensive or defensive. The number of swords summoned dictated by the card. Prince of Swords- Summoned Air Elemental Queen of Swords - Lightning* King of Swords - Tornado* Pentagrams Ace of Pentagrams - Stone Skin Two of Pentagrams - Summoned Shield to protect from physical attack Three of Pentagrams - Summoned shield to protect from magickal attack Four of Pentagrams - Suit of armor and shield formed from dragon scales which offers resistance to both phsycial and magickal assaults...While the armor is worn his access to the cards is shut off until he learns the entire deck.* Five of Pentagrams - Protection from airborne toxins Six of Pentagrams - Banish creature Seven of Pentagrams - Deflect magickal attack Eight of Pentagrams - Juxtapose (Switches physical locations with someone else in sight range) Nine of Pentagrams - Imprison target Ten of Pentragram - Imprison Target and carry elsewhere Prince of Pentagrams - Summon earth Elemental Queen of Pentagrams - Earth Quake* King of Pentagrams - Meteor Storm* Cups Ace of Cups - Staunch Bleeding Two of Cups - Minor Healing Three of Cups - Cure Disease Four of Cups - Healing Five of Cups - Cure Poison Six of Cups - Mend Bone Seven of Cups - Greater Healing Eight of Cups - Regeneration Nine of Cups - Sustenance Ten of Cups - Reincarnation Prince of Cups - Summon Water Elemental Queen of Cups - Tsunami King of Cups - Hurricaine Wands Ace of Wands - Awe Two of Wands - Lust Three of Wands - Obssession Four of Wands - Decieve Five of Wands - Fear Six of Wands - Adorance Seven of Wands - Majesty Eight of Wands - Submission Nine of Wands - Frenzy Ten of Wands - Chaos Prince of Wands - Summon Fire Elemental Queen of Wands - Hellfire* King of Wands - Firestorm* Strength~ Diluted super human strength passed down to him by his father. Healing~ Accelerated healing of physical wounds due to his demonic heritage. |