Black Death
Greater Barghest
What Ever the Fuck Works Combatant
Black Death's Song

The Litany of the Barghests
Vital Statistics
Goblinoid Form: 6'5" tall, 300lbs. Skin: Black, Eyes: hellish green, Hair: black
Worg Form: 8' (nose to tail), Weight: 300 lbs. Fur: Black Eyes: Hellish green

Crinos: Height:10', Weight: 1.200lbs. Fur: Black, Eyes: Hellish Green

Draconian: (Wolf With Green Dragon Features) 10' tall, 20 ft from Nose to tail, 20' Wing Span, Scales: Blackish greem, Mane: Black, Eyes: Hellish Green.
History: Lucifer (Black Death) was a Barghest Cub who was apparently orphaned but was found by Madjerik the Unseelie Lord and His Worg (At the time) Magith. Like with some wolf mothers, She adopted Him as her own cub, raising Him as a Worg to serve perhaps as Madjerik's Steed once she had died. When Magith was killed by the driders, He was then raised by the rest of His Magith's pack and Madjerik's servants..proving too difficult to control. Hence He was Named "Lucifer" by the Goblinoid servants of the Unseelie Lord.
However, Lucifer began a long-standing friendship with Madjerik's son Dhrorno. treated as He was by the young chief, Lucifer became more and More settled, Following Dhrorno's orders out of Loyalty than a sense of being Dhrorno's Pet. Later He met the Drowess z'almizzar, and His life changed.
He left Dhrorno's service with the goblin chief's blessings, and began to live with her and sweetmyst as z'almizar's pack brother, and potential mate.
It was here that He began to learn about His true nature bit by bit. First by unconsiously changing into His Goblinoid form during some kind of twisted dream. He then began to learn He was of a tribe called the Barghest, a race of Goblinoid Garou, and sub tribe of the black Spiral dancers.
He was then sent to Baator by Madjerik to learn more about His abilities and to become a warrior under His bretheren's Strict regimine. He returned to z'almizar a stronger, more well honed warrior and later He rescued her from the Outback where she was taken by a serial rapist/murderer Mister gone. Although He took her home, His Mind was held captive by Gone, and later was being summoned to Join the Black Spiral. z'almizar and the Goblin Psycopath Elspeth rescued Black Death from the Spiral by initiating a bond between Himself and z'almizar to keep Him from being corrupted by the Spiral.
He now, armed with the knowledge of His true path...He seeks to remain free of the black spiral..and to help z'almizar achieve her true destiny.
Alignment: Lawful Neutral (Evil)
Type: Outsider (Lawful/Evil)-Lycanthrope
Occupation/Class: 14th level Protector of z'almizar: (Shape Shifter: 6/ Magi-Knight: 8)
Abilities: (Base form-Worg)
Strength:24
Dexterity: 16
Constitution: 17
Intelligence: 24
Wisdom: 16
Charisma: 19
Racial Abilities: (Greater-Barghest)
Hieghtened awareness: Grants a bonus to perception checks (+4 to Awareness Checks)
Natural weapons: Claws, Bite (Wolven Claws and Fangs)
Alternate Form: Infernal HobGoblin
+2 Dexterity
-4 Strength
-4 Charisma
HellSword (Item of Power)
-Is a Wicked Looking Broadsword made of A black Material resembling Iron, the sword can drain the physical Health of a subject in addition to any damage done by the blade itself. It is blessed by Maglubiyet, and can shed a faint aura of Eerie Light when Drawn.
Hell Armor (Item of Power)
-Composed of the same Material as the Hell-Sword, The Breast plate, Gauntlets, and Cap Provide conventional Protection as well as Magical protection against Fire/Heat attacks, It also grants Him a greater air of authoritity And can protect Him From Undead by Hurting them with It's Divine Protetive Runes. (Undead Must make a will Save to approach, or take 1d8+3 damge).
Feed: Linked to His Bite attack Black Death can Choose to Drain an Opponents Soul energy on a successful bite attack. (Drains 1 Wisdom) He Uses this energy to Heal 2 Hit points for every Wisdom he drains. THe Feeding attack will Not work against Force-fields nor when He strikes an armored body part. (Natural armors do Not apply).
Dark Vision: He can see in totally Darkness albeit in black and white.
Special Movement: Umbral Travel: Can use the Umbra to Travel both in the prime material plane and the outer planes.
Defects:
Bane: Silver (Takes Severe damage from weapons composed of Silver or From areas Heavily composed of Silver.)
Vulnerable: Takes a Penalty of -2 to all actions in an enviroment Heavily Aligned with Chaos
Takes a penlty of -4 to all actions in an enviroment Heavily Aligned with Good
Owned Maglubiyet: As a Son of Bargh, Black Death Reports to Maglubiyet who will severely Dicipline Him for disobedience.
Class Abilities: Shape Changer:
Alternate Form:0 Allows Him to make Minor cosmetic Changes to his appearance.
Elasticity: Allows Him to stretch a Single body part and to squeeze Himself into tight openings.
Alternate Form: Crinos
-Large 10' tall (Adds +8 to Strength (Total=32), -2 Dex (Total=14), +4 Constitution (Total= 21) +2 armor, -1 Armor Class, +3 BAB)
-Blind Fury (In Crinos Form he stands a Moderate Chance of going into a berserker rage, However he can usually be reasoned with In this form as well.)
-Mind Shield: Allows Greater mental Toughness and resistant to Mental Invations Via telepathy.
-Rejuvenation: When Enraged He regains a small portion of Lost Hit points that He has lost.
Special Defense: Ages Slowly
Regeneration: Can recover from Physical injury Quicker than the average Human, As well as reattach seperated Limbs as long as they are Reasonably Whole.
Alternate Form: Draconian (Crinos Wolf With Green Dragon Features.)
-Large (As in Crinos He stands 10' tall)
-Flight: Large wings on His back Allow BLack Death to Fly at 50 MPH.
-Armor: Scales allow For protection against Physical attack (6 pts with Large size)
-Poison Spray: Persons hit with this Toxic Venom Must make a fortutude save vs 14 or Take a penalty to their actions due to Semi-Asthmatic Symptoms, Along with any damage taken from the toxin, It can Cover an area of 10' in diameter from the spot attacked. (2d8 damage)
-Natural weapons: Taill Stiker (Can strike with His tail Spikes at a substantial penalty to Hit.)
-Natural weapons: Horns (He can butt with Horns in this form.)
-Blind Fury: In this Form He is severely Prone to Battle Frenzy and is Much Harder to Reason with Until His foes are dead. This is due to this forms Heavy attachment to The Wyrm.
-Special Notes: This Form Immediately activates the Gifts of Detect Chaos, Detect Wyrm amoung the garou nearby hence proviking them to attack black Death. SInce this powerful Form poses the greatest danger to his allies and Himself, He rarely uses it except for the Most Dire of Situations. The form also renders Him Vulnerableable to Lawful magics Making It difficult for Him to resist.
Class Abilities: Magic Knight: 8 (Ahroun)
Improved Initiative: Increased Reaction time to Combat Situations.
Personal gear: He usually carries some items Like weapons, a Spell book, Small magical research Library, Scrolls regaurding Barghest Liturgies and beliefs, and Some gold pieces.
Dynamic Sorcery: Black Death can Cast any 0 to 2nd level spells whether Divine or Arcane. This ability does cost Him energy to use.
Speed: Black Death can use this ability to Move at Super Speed (50 MPH)
Massive Damage: grants aa bonus of +2 to Damage inflicted with any weapon in His hand.
Judge Opponent: This Feat/Class Ability allows Black Death to Determine the approximate power level and Skill of an opponent.
Organizational ties: The Sons of Bargh:3 Black Death Is one of the More well Known Alphas within Archeron and can request substantial favors from them. His years of Distinguished service have gained Him the Equivilent status of a Minor Mafia boss.
Aura of Command: As an Alpha He can Lead a Small Pack of Barghests (Within 1-10 Barghests and Barghest Kin)
Jumping: Allows Him to Jump an extra 20'feet along with His Normal Jumping SKill.
Feats:
Blind Fighting: Allows Him to fight while blinded or against invisible opponents without as Many penalties.
Brawl: The ability to use a bare handed attack. (Dyuh)
Armor Proficiency: Light
Armor Proficiency: Medium
Iron Will, Has a bonus to His will Saves.
Skills:The Following are at +8
Bluff (Charisma bonus), Control Breathing (Constitution bonus), Disguise: (Charisma bonus), Gather Info (Cha), Hide (Dex)
Jump (Str), Knowledge: Cultural Arts: Goblin, Baatezu, Scottish, Drow, Clangor, Skaven, Fomorian, Cherokee(Int), Move Silently (Dex), Sense Motive (Wis), Speak Languages: Goblin, WOrg, Infernal, Abyssal, Drow, Scottish Gaelic, Common, Draconic (Int)
The Following Have a Bonus of +15: Melee Defense (Parrying, Blocking with a weapon Grants an armor class bonus of +15 For a total of +23 or 33 if you use the standard D+D rules)
These Skills have a bonus of +13: Melee Attack: Use of Weapons to Hit and Kill things (Total to Hit is +21/+17: In His base and Hobgoblin form. +24/+20 In Draconian or crinos)
The Following Skills are at +10: Concentration (Con), Diplomacy (Cha), Know: Arcane, Religion (int), Research (Int), Search (Int), Spot (Wis), Special Ranged Attack (Total is +18 to Hit with Magical attacks)
The Following skills are at +5: Unarmed Defense:(Dodging, Moving out of the way, Blocking a melee weapon with a bare hand. Total AC: 13 In Base and Hobgoblin form.